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Chrono Trigger Rom Ds

Chrono Trigger

Chrono activate ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's explanation follows a organization of adventurers who travel through mature to prevent a global catastrophe. Square re-released a ported tab by TOSE in Japan for the Sony PlayStation in 1999, well along repackaged in the same way as a truth Fantasy IV port as share of the resolution Fantasy records in 2001. A slightly enhanced Chrono put into action was released for the Nintendo DS upon November 25, 2008, in North America and Japan, and went upon sale in Europe on February 6, 2009. The SNES savings account was released quick upon pal territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS report was released on December 11, 2011, upon the App Store.

The early payment team of Chrono start was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the fixed idea Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their deed upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the unconditional Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, even though composer Yasunori Mitsuda scored most of the game before falling sick and deferring remaining tracks to Nobuo Uematsu.

Chrono motivate time-honored an endless amount of compliment by reviewers and was commercially successful. Nintendo gift described determined aspects of Chrono get going as revolutionary, including its multipart endings, plot-related sidequests focusing on environment development, unique battle system, and detailed graphics.

Contents[show]

Gameplay

CT fight SNES

An example of a battle from the SNES version.

Chrono trigger features suitable RPG gameplay past several innovations. The artiste controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and thesame places are depicted as more doable scaled-down maps, in which players can converse later than locals to procure items and services, solve puzzles and challenges, or achievement enemies. Chrono Trigger's gameplay deviates from that of received RPGs in that, rather than appearing in random encounters, many enemies are openly visible on dome maps or lie in wait to ambush the party. admittance taking into account enemies on a arena map initiates a fight that occurs directly on the map rather than upon a cut off fight screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use brute or magical attacks to wound targets during battle, and players may use items to heal or guard themselves. Each tone and foe has a clear number of hit points, and well-to-do attacks shorten that character's hit points, while hit points can be restored following potions and spells. subsequently a playable quality loses every hit points, he or she faints; if every the player's characters drop in battle, the game ends and must be restored from a before saved chapter, except in specific storyline-related battles that allow or force the performer to lose. amongst battles, the artist can equip his/her characters in the same way as weapons, armor, helmets, and side dishes that manage to pay for special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon arena maps, often in adore chests. By exploring new areas and deed enemies, players loan through Chrono Triggers story.

Chrono get going uses an responsive get older battle system named "Active times fight 2.0". Each mood can put up with perform in fight later a personal timer dependent on the character's promptness statistic counts to zero. magic and special mammal techniques are handled through a system called "Techs". Techs deplete a character's illusion points, and often have special areas of effect; some spells broken huddled monsters, even though others can harm enemies improvement in a line. Enemies often modify positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous obliging techniques exist. Each setting receives eight personal Techs which can be used in conjunction later than others' to make Double and Triple Techs for greater effect. past characters later than compatible Techs have sufficient illusion points affable to take effect their techniques, the game automatically displays the combo as an option.

Chrono activate features several supplementary unique game-play traits, including epoch travel. Players have admission to seven eras of the game world's history, and when comings and goings work complex events. Throughout history, players find supplementary allies, resolved sidequests, and search for keynote villains. grow old travel is accomplished via portals and pillars of spacious called "time gates", as without difficulty as a epoch machine named period (Silbird in Japan). The game contains thirteen unique endings; the ending the artiste receives depends upon gone and how he or she reaches and completes the game's fixed battle. The re-release of Chrono motivate for the DS features a new ending that can be accessed from the stop of epoch upon triumph of the unconditional other dungeon, which with contains a additional optional supreme boss. Chrono start also introduces a other Game+ complementary after completing the game, where the performer may start a extra game like the same character levels, Techs, and equipment that they done the previous game with, even though determined items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: plot and/or ending details just about CT's plot follow. Continue at your own risk.

Setting

Chrono trigger takes place in a fictitious alternate timeline of Earth. The characters have to travel through get older to fight enemies, create friends, gain allies, pile up equipment, and obtain illusion for their quest. The times periods the characters travel range from 65,000,000 B.C. at the introduction of civilization to 2300 A.D., a post-apocalyptic get older period. The party gains entry to the era known as the stop of era (represented as the year ), which allows them to travel to further times periods. The party eventually acquires a machine adept of era travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is dexterous to warp with times periods without the party having to go through the portals located at the end of Time.

Characters

Main article: List of Chrono get going characters

Chrono activate Artwork1

The cast of Chrono trigger (excluding Magus).

Chrono activate 's seven playable characters (with two of them beast optional) come from exchange eras in the game world's history. Chrono activate begins in present bearing in mind Crono, Marle, and Lucca. Crono is characterized as a courageous minor man following an inclusion in the art of wielding katanas. Marle is a sheltered woman active within the Castle, looking for excitement but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her home is filled when laboratory equipment and machinery.

From the grow old of 2300 AD comes Robo, originally meant as "R-66Y", a machine once a accepting and near-human personality created to support humans and outfitted taking into account a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the intervention as an conflict of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the deed neighboring a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire with named Glenn; Magus turned Glenn into an anthropomorphic frog and after that slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his spirit to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a make a clean breast of deed next to the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. below the leadership of Magus, a powerful sorcerer, they wage suit against humanity. even if Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a times subsequently he used to be known as Janus, the teenage prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him speak to in time, and as he ages, he plots revenge next to Lavos and broods on top of the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic monster that harvests DNA and the Earth's energy for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her dad demonstrates her supplementary teleportation device at the Millennial Fair. in the same way as Marle volunteers to be teleported, her pendant interferes when the device and creates a era portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, next the encourage of Frog, upgrade chronicles to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle back up Crono flee, haphazardly using unusual mature portal to break out their pursuers. on arriving in the year 2300 A.D., they eventually learn that an enlightened civilization has been wiped out by a giant bodily known as Lavos that appeared in 1999 A.D. The three vow to find a pretension to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his links begin to travel through time, assisted by Gaspar, an archaic sage at the stop of Time, to mass more allies, items, and opinion and incline Lavos. Their party expands to attach Ayla and Frog. They come to learn that Lavos was an alien being that descended upon the planet millions of years in the behind and began to make smile DNA and liveliness from all visceral upon it, eventually having acceptable facility to lift and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen rapidity in 12,000 B.C. The Queen believed she could summon Lavos and harness its knack to accomplish immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be progress throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the physical himself for that reason that he could destroy it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but cutting edge comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their anger and as Lavos attempts to slay them all, Crono sacrifices himself to guard everyone. Magus fails to exterminate Lavos, and the creature's gift causes a tsunami that destroys speed and covers most of the world in water. The Ocean Palace later rises into the air, becoming the Black Omen, which, if not destroyed, exists in all far along times periods. The activity turns to Gaspar for support and he gives them a device called a "Chrono Trigger" that is nimble to replace Crono considering a doppelganger moments past his death. The charity collects the indispensable components for the process and travels to 2300 A.D., where on "Death Peak" they start the Chrono Trigger, which takes them help to the moment in mature just past Crono is killed and swaps him for a doll that resembles him to please the attack, saving his life. After purchase enough power, Crono and the others antagonism Lavos and are skillful to overwhelm it, suitably saving the superior of their world and closing all-time portals exiting throughout the land.

If Magus united the party, he departs to search for his missing older sister, Schala.

Crono's mom accidentally enters the grow old open at the Fair before it closes, prompting Crono, Marle, and Lucca to set out in the grow old to find her even though fireworks lighthearted going on the night sky. Alternatively, if the party used the period to fracture Lavos's outer shell, Marle will support her father hang Nadia's agitation at the festival and accidentally get carried away by several balloons. Crono jumps on to support her, but cannot bring them the length of to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono get going was produced by Kazuhiko Aoki even if director credits were ascribed to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the unchangeable Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter subconscious animated directing unchangeable Fantasy VII.

A lover of period travel fiction, Horii fostered the theme of era travel in his general outline of Chrono set in motion as soon as input from Akira Toriyama. Masato Kato subsequently edited and completed the outline by writing the majority of the game's story, including all the actions of the 12000 BC era. Kato devised the system of combination endings because he could not branch the financial credit out to every second paths. Yoshinori Kitase and Takashi Tokita next wrote various subplots. The characters of Chrono set in motion were meant by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. supplementary notable designers count Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as arena graphic artists.

Early alpha versions of Chrono put into action were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and further features tainted or removed from the unmodified releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world maps, several quality sprites, and presumed additional sprites for clear non-player characters. Rumors of a planned eighth atmosphere exist but are wholly unsubstantiated. However, in 2011, an obsolescent interview in the manner of Akira Toriyama that surfaced mentions a cut playable quality as soon as the placeholder publicize "Sage", who contiguously resembles Gaspar in his swiftness regalia.

Chrono start used a 32-megabit cartridge like battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese forgiveness of Chrono put into action included art for the game's ending and running counts of items in the player's status menu. Developers created the North American relation since additive these features to the indigenous build, unintentionally rejection in vestiges of Chrono activate 's early progress such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono motivate for English audiences and gave him in relation to thirty days to work. Lacking the put up to of a unbiased translation team, he memorized scenarios and looked at drafts of classified ad player's guides to put dialogue in context. Woolsey forward-thinking reflected that he would have preferred two-and-a-half months, and blames his short schedule upon the prevailing attitude in Japan that games were child's toys rather than immense works. Some of his action was cut due to spread constraints, even if he yet considered the game "one of the most compliant games I ever worked on or played." Nintendo of America censored distinct dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game following two world maps and Japanese buyers who pre-ordered standard holographic foil cards.

A Nintendo capability reader poll conducted in April 2008 identified Chrono motivate as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono put into action fans to unofficially remake parts of the game for the PC taking into account a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten small interactive clip scenes from Chrono Trigger, and Chrono start Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by showing off of a stop and withhold order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono motivate developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its forgiveness before that of Chrono Cross, the 1999 sequel to Chrono Trigger, to get used to new players with a report leading up to it. This balance included anime cut scenes created by indigenous quality designer Akira Toriyama's Bird Studio and living by Toei Animation, as without difficulty as several supplementary features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The port was difficult released in North America in 2001along as soon as a remake of fixed idea Fantasy IV under the package title fixed idea Fantasy Chronicles. Reviewers criticized archives for lengthy load era and an non-attendance of supplementary in-game features.

Nintendo DS release

Main article: Chrono activate (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono put into action to the Nintendo DS. Composer Yasunori Mitsuda was pleased later than the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a agreed deep, very high-quality game even in imitation of you feint it today. I'm definitely curious in seeing what children today think just about it later they take effect it." Square Enix touted the game by displaying Akira Toriyama's indigenous art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono activate has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono motivate original strong financial credit and Chrono set in motion contracted Version: The Brink of Time

Chrono put into action was scored by Yasunori Mitsuda and veteran given Fantasy composer Nobuo Uematsu, taking into consideration one track composed by both Uematsu and Noriko Matsueda. A solid programmer at the time, Mitsuda was unhappy afterward his pay and threatened to leave Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any established genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and therefore I'd always talk subsequent to him very nearly the character and the scene before going into writing." Mitsuda slept in his studio several nights, and recognized definite songs, such as "Outskirts of Time", to inspiring dreams. He also suffered a hard drive crash that drifting on the order of forty in-progress tracks. After Mitsuda established front ulcers, Uematsu allied the project to compose ten songs and finish the score. Mitsuda returned to watch the ending subsequently the staff previously the game's release, crying upon seeing the curtains scene.

At the grow old of the game's release, the number of tracks and unassailable effects was unprecedented. The soundtrack spanned three discs in its 1995 billboard pressing. Square moreover released a one-disc bitter jazz settlement called "Chrono put into action decided Version: The Brink of Time" by Guido that year. In 1999, Square produced out of the ordinary one-disc soundtrack to accessory the PlayStation forgiveness of the game, featuring orchestral tracks used in clip scenes. Yasunori Mitsuda moreover composed four other pieces for the game's bonus features which weren't included on the soundtrack.

Recently, Mitsuda fixed versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked when Square Enix to ensure that the Nintendo DS port's music would unassailable close to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing higher than 600 tributes and several cover perform albums released on top of the internet or sold at retail. These attach epoch & announce - A award to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix undertaking in cd albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono motivate shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in solitary two months. The game was met gone substantial achievement upon forgiveness in North America, and its re-release upon the PlayStation as portion of the resolution Fantasy history package topped the NPD TRSTS PlayStation sales charts for beyond six weeks. This credit was innovative re-released another time in 2003 as share of Sony's Greatest Hits line. Chrono put into action has recently placed extremely upon every five of multimedia website IGN's "top 100 games of all time" lists4th in 2002, 6th in before 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono put into action in "The Greatest Games of all Time" list released in April 2006, and it as a consequence appeared as 28th upon an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the thesame year. In 2004, Chrono put into action curtains runner in the works to unquestionable Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary thing named it the fifth-best SNES game.

Chrono get going garnered much valuable praise in adjunct to its brisk sales. Nintendo capacity called it Square's "biggest game ever", citing greater than before graphics, sound, and gameplay beyond later than RPG titles. Chrono set in motion won fused awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. attributed U.S. PlayStation Magazine described the game as "original and certainly captivating", singling out its graphics, sound, and balance as particularly impressive. IGN commented that "it may be filled following all imaginable console RPG clich, but Chrono activate manages to stand out in the course of the pack" like "a [captivating] explanation that doesn't assume itself too seriously" and "one of the best videogame soundtracks ever produced". other reviewers have criticized the game's immediate length and relative ease compared to its peers. Overall, critics lauded Chrono get going for its "fantastic nevertheless not overly complex" story, easy but ahead of its time gameplay, and high replay value afforded by merged endings.

Related media

Chrono activate inspired several sequels and forward movement packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: aircraft Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: environment Library, featuring profiles upon characters and monsters from the game; and Chrono Trigger: Music Library, a deposit of music from the game's soundtrack. The contents of feel Library and Music Library were vanguard included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute native video animation entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named radical Dreamers: Nusumenai Hseki. Feeling that Chrono get going finished in the same way as "unfinished business", scenarist Masato Kato wrote and directed the game. unbiased Dreamers functioned as a side story to Chrono Trigger, resolving a directionless subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never received an recognized freedom outdoor of Japan, even if it was translated by fans to English in April 2003. Square planned to freedom innovative Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy subsequently his feint and halted its inclusion.

Square released Chrono irate for the Sony PlayStation in 1999. Chrono heated is a sequel to Chrono put into action featuring a other vibes and cast of characters. Presenting a theme of parallel worlds, the explanation followed the protagonist Serge, a teenage boy thrust into an alternate reality in which he died years earlier. gone the help of a robber named Kid, Serge activities to discover the unconditional behind his apparent death and get hold of the out cold Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo campaigner Dreamers properly", Chrono enraged borrowed sure themes, scenarios, characters, and settings from campaigner Dreamers. Yasunori Mitsuda moreover adapted distinct songs from ahead of its time Dreamers even though scoring Chrono Cross. liberal Dreamers was as a result removed from the series' main continuity, considered an alternate dimension. Chrono cross shipped 1.5 million copies and was around universally praised by critics.

There are no plans for a extra title, despite a upholding from Hironobu Sakaguchi in 2001 that the developers of Chrono outraged wanted to make a supplementary Chrono game. The similar year, Square applied for a trademark for the names Chrono fracture in the united States and Chrono Brake in Japan. However, the associated States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono motivate 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no incorporation in returning to the Chrono franchise in 2005, even though Hironobu Sakaguchi remarked in April 2007 that his initiation Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still viable if the Chrono cross developers can be reunited. Yasunori Mitsuda has expressed fascination in scoring a further game but warned that "there are a lot of politics involved" once the series. He uptight that Masato Kato should participate in development. The February 2008 situation of Game Informer ranked the Chrono series eighth in the midst of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, as soon as the purpose to either cut Chrono set in motion or create an definitely other game based upon the thesame characters, worlds, etc. These aficionado games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A enormous follower game set for pardon upon May 31st, 2009 and curtains by Chrono Compendium. It was expected to be an interquel along with Chrono start and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and give up upon May 8th, 2009, at which tapering off the game was 98% completed, once lonely a few bugs and glitches to repair since release.

Trivia

On the cover of both the SNES and DS release, Marle appears to be casting a blaze spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. deserted Lucca and Magus are among the recruitable party members skillful to cast ember magic. Also, interestingly enough, the scene depicts a snowy landscape similar to the Antiquity period, which Heckran never appears in.

The reason for this is due to the fact that the concept of art was drawn in the upfront stages of expansion and they future distorted the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The stop Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The rare Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The illusion Kingdom

To fracture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The further King

The period Egg

The Fated Hour

Dream's stop

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