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The Last Of Us Cast

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players run Joel, a smuggler tasked once escorting a juvenile girl, Ellie, across a post-apocalyptic allied States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjoining unfriendly humans and cannibalistic creatures polluted by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, in the works to eight players engage in accepting and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the forgiveness of Naughty Dog's previous game, Uncharted 2: among Thieves. For the first period in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception, the extra half developed The Last of Us. The association between Joel and Ellie became the focus, subsequently every extra elements developed as regards it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and interest capture, and assisted creative director Neil Druckmann considering the encroachment of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.

 

Following its trailer in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it conventional valuable acclaim, behind compliment directed at its narrative, gameplay, visuals, unassailable design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling over 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including combination Game of the Year awards from several gaming publications, critics, and game praise ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the rear adds a single-player excite in the manner of Ellie and her best friend Riley. A sequel, The Last of Us ration II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure relic horror game played from a third-person perspective.[1] The performer traverses across post-apocalyptic environments such as towns, buildings, tree-plant and sewers to service the story. The artiste can use firearms, improvised weapons, and stealth to defend neighboring hostile humans and cannibalistic creatures contaminated by a mutated strain of the Cordyceps fungus. For most of the game, the artiste takes rule of Joel, a man tasked past escorting a minor girl, Ellie, across the associated States.[2] The performer with controls Ellie throughout the game's winter segment.[3]

 

In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is nimble to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or violent behavior enemies.[4] The artiste can upgrade weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting rapidity can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The performer feel is crouching, next his companion nearby. Enemies lurk in the distance, in the same way as a white outline alerting players of their location.

Listen Mode allows players to discover the slant of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]

Though the artist can injury enemies directly, they can next use stealth to hostility undetected or sneak by them. "Listen Mode" allows the performer to locate enemies through a heightened prudence of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the working cover system, the artiste can crouch at the back obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation in the middle of the characters.[8] The player can solve simple puzzles, such as using at a loose end pallets to move Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain forward-looking areas. relation collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an exaggerated sharpness system by which harsh human enemies react to combat. If enemies discover the player, they may believe lid or call for assistance, and can agree to advantage of the artist bearing in mind they are distracted, out of ammunition, or in a fight. artiste companions, such as Ellie, can put up to in lawsuit by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to onslaught enemies.[10]

 

Multiplayer

The online multiplayer allows happening to eight players to engage in competitive gameplay in recreations of combination single-player settings. The game features three multiplayer game types: Supply stroke and Survivors are both team deathmatches, subsequent to the latter excluding the completion to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to invade such lockbox wins.[12] In all mode, players prefer a factionHunters (a group of hostile survivors) or Fireflies (a revolutionary militia group)and save their clan living by collecting supplies during matches. Each come to an understanding is equal to one day; by unshakable twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artist parts that can be converted to supplies; supplies can moreover be scavenged from enemies' bodies. Players are dexterous to carry more equipment by earning points as their clan's supplies grow. Players can connect the game to their Facebook account, which alters clan members' names and faces to have the same opinion the players' Facebook friends.[14] Players have the success to customize their characters when hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 version of the game were shut by the side of upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the associated States, transforming its human hosts into severe creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the mayhem in imitation of his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors alive in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler following his assistant Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt the length of Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. previously Tess kills him, Robert reveals that he traded the cache later the Fireflies, a revolutionary militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in compensation for smuggling a juvenile girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts confess home outdoor the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an case bearing in mind a admin patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was impure three weeks earlier and that her immunity may guide to a cure. The trio create their mannerism to their destination through hordes of the infected, but locate that the Fireflies there have been killed. Tess reveals she has been bitten by an mixed and, believing in Ellie's importance, sacrifices herself against pursuing soldiers suitably Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can find the surviving Fireflies. taking into account the back of credit (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a lively vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally in the same way as two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they make off the city, Sam is bitten by an unclean but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and shortly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified unity close a hydroelectric dam later than his wife Maria (Ashley Scott). Joel decides to depart Ellie once Tommy, but after she confronts him approximately Sarah, he decides to let her stay subsequently him. Tommy directs them to a Fireflies enclave at the university of Eastern Colorado. They find the academe abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is intensely maltreated even though escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers pleasing to trade medicine for food; despite initially appearing kind and cooperative, David turns bitter after revealing the the academy bandits were share of his group. Ellie manages to guide David's action away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a afire restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks alongside crying; Joel comforts her previously they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after roughly drowning, in the past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is subconscious prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must cut off the impure portion of Ellie's brain, which will slay her. Unwilling to allow Ellie die, Joel battles his pretension to the keen room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the steer out of the city, when Ellie wakes up, Joel claims that the Fireflies had found many other immune people but were unable to make a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his version not quite the Fireflies is true.[17]

 

Development

Main article: expand of The Last of Us

A 35-year-old man behind immediate beige hair, pleased and looking at something to the right of the camera.

A 35-year-old man similar to curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led expansion as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, in imitation of the release of Uncharted 2: in the midst of Thieves. For the first time in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception (2011), the supplementary began put it on on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to combine the gameplay of Ico (2001) in a bill set during a zombie apocalypse, in the same way as that of George A. Romero's Night of the animate Dead (1968), afterward a guide character thesame to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked in imitation of protecting a minor girl; however, due to the lead character's heart condition, players would often take control of the pubescent girl, reversing the roles. Druckmann vanguard developed it taking into account creating the relation of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to holdover after spending epoch behind Joel, as capably as an exploration of how enjoyable a dad is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her difficulty later her battle afterward David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC plants documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even though the fungi mainly contaminate insects, taking manage of their motor functions and forcing them to back up cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the refer results of an outbreak of this infection.[24]

 

A 56-year-old man gone dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The link with Joel and Ellie was the focus of the game; all further elements were developed not far off from it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and pastime capture performances.[27] Baker and Johnson contributed to the spread of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's mammal melody was next redesigned throughout take forward to make her see more thesame to Johnson.[30] The game's new characters in addition to underwent changes. The mood Tess was originally expected to be the main enemy of The Last of Us, but the team found it hard to agree to her motives.[31] The sexuality of the atmosphere bank account was originally left inattentive in the script, but vanguard altered to extra reflect his homosexuality.[29]

 

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along subsequently compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted yet to be in development. He used various instruments to compose the score, including some that he was unusual with, giving a suitability of hard times and innocence.[3] This minimalist admittance was along with taken considering the game's sealed and art design. The sound of the mixed was one of the first tasks during development; the team experimented gone the unassailable in order to attain the best undertaking possible. To accomplish the hermetic of the Clicker, they hired voice actress Misty Lee, who provided a hermetic that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of acquit yourself as inspiration, such as Robert Polidori's photographs in the same way as Hurricane Katrina, which were used as a suggestion tapering off in the same way as designing the flooded areas of Pittsburgh.[33] The art department were irritated to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team approved upon a relation in the middle of simplicity and detail; even if Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's initiation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the link needed to be balanced following the stir of the world's issues, stating that they "wanted to take on the tone building and interaction" of Ico and "blend it taking into account the tension and pretense of Resident Evil 4."[36] The team created supplementary engines to satisfy their needs for the game. The artificial intelligence was created to coordinate later than players;[37] the adjunct of Ellie as precious sharpness was a major contributor to the engine.[38] The lighting engine was plus re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced profundity to the team, as they felt that all mechanic required thorough analysis.[29] The game's user interface design after that underwent various iterations throughout development.[39]

 

The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] to the side of its debut trailer[41] and an attributed press freedom acknowledging some of the game's features.[2] The announcement ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its indigenous projected release date of May 7, 2013, and was pushed to June 14, 2013 worldwide for new polishing.[45] To make public pre-order sales, Naughty Dog collaborated subsequent to several retailers to have enough money special editions of the game in imitation of further content.[46]

 

Additional content

Downloadable content (DLC) for the game was released bearing in mind its launch. The game's Season Pass includes admission to every DLC, as with ease as some further abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included as soon as some of the game's special editions and were genial on release. The Sights and Sounds Pack included the soundtrack, a keen theme for the PlayStation 3 home screen, and two avatars. The holdover Pack featured added skins for the player afterward the endowment of the campaign, and in-game money, as well as other experience points and in advance entrance to customizable items for the game's multiplayer.[49] solitary Territories Map Pack, released on October 15, 2013, extra four supplementary multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, added a deposit of ten head items, nine of which are easy to get to to buy separately.[51]

 

The Last of Us: Left in back adds a single-player stir which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released upon February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone expansion pack.[53] A third bundle was released on May 6, 2014, featuring five surgically remove DLC: ashore extra a new profundity to the main game and Left Behind; Reclaimed Territories Map Pack supplementary further multiplayer maps; Professional relic Skills Bundle and Situational survival Skills Bundle supplementary eight new multiplayer skills; and Survivalist Weapon Bundle supplementary four supplementary weapons.[54] The Grit and Gear Bundle, which supplementary additional headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced bank account of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the lively bar signals health, scaling from green to orange and red later than taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original bank account irritated players to remain in a menu though the recordings were played.[61] The game's Photo Mode allows players to take possession of images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the success to watch all cutscenes considering audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features augmented graphics and rendering upgrades, including increased fascination distance, an upgraded skirmish mechanic, a unconventional frame rate, and futuristic audio options.[64] It includes the since released downloadable content, including Left behind and some multiplayer maps.[65] The press on team aimed to create a "true" remaster, maintaining the "core experience"[66] and major financial credit and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us acknowledged "universal acclaim", according to evaluation aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the mood development, checking account and subtext, visual and unquestionable design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the course of the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the survival horror genre;[71] Andy Kelly of Computer and Video Games acknowledged it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the explanation memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation qualified Magazine's David Meikleham wrote that the pacing contributed to the encroachment of the story, stating that there is "a real wisdom of become old elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative better the setting relationships.[75]

 

The charactersparticularly the attachment between Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed following "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the attachment "genuine" and emotional.[75] PlayStation recognized Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] while IGN's Moriarty identified it as a put the accent on of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to build a attachment to her, and that the relationship amid the characters was assisted by the game's optional conversations.[77] The quality performances plus acknowledged praise,[72][74][81] behind Edge and Eurogamer's Welsh noting that the script better as a result.[70][71]

 

Many reviewers found the game's case a refreshing difference from additional games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even though Kelly of Computer and Video Games enjoyed the variety in a propos the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, totaling that enemies atmosphere "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the engagement "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters further deferentially to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the pretentious insight negatively affected the combat, later enemies often ignoring players' companions.[73] Polygon's Kollar felt that the stroke was unfair, especially with lawsuit the Infected.[77]

 

A location, formerly a city street, taking into account overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were next without difficulty received.

The game's visual features were celebrated by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various time previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, behind Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that perplexing issues, such as some "muddy and basic" textures found to the fore in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew commendation from many reviewers. Kelly of Computer and Video Games confirmed that the environments are "large, detailed, and littered in the manner of secrets", totaling that The Last of Us "masks" its linearity successfully.[69] Edge repeated thesame remarks, writing that the level design serves the report appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and endearingly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the bonus design elements placed roughly the game world, such as the hidden clarification and letters.[74]

 

Reviewers praised the use of strong in The Last of Us. Eurogamer's Welsh felt that the strong design was significantly enlarged than in additional games,[71] though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot declared that the audio supplementary to the effect of the gameplay, particularly taking into consideration hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio flatteringly impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] taking into account the latter finding that it complements the gameplay.[81]

 

The graphic depiction of swearing in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on proceedings was "a valuable evil to guide the game's fragile protagonist duo to safety", as opposed to creature used as a method to achieve objectives.[82] Kotaku's Kirk Hamilton wrote that the molest was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied subsequent to violence, on purpose making players mood uncomfortable though in violent combat. He acknowledged that the deaths within the game were not unnecessary or unjustified, making the relation more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the cruelty never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the insults is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's ill-treat leads to players questioning the morality of their choices.[72] Joystiq's Mitchell wrote that the maltreat is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the tolerability of the shout insults would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonexistence of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially normal as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in bank account to further games".[87] Chris Suellentrop of The other York become old normal that Ellie was a genial and "sometimes powerful" character, but argued that The Last of Us is "actually the balance of Joel", stating that it's "another video game by men, for men and not quite men".[88] The Last of Us was plus praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the proclamation of Bill's sexuality "added to his air ... without in fact tokenizing him".[89] American running GLAAD named tally one of the "most intriguing supplementary LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss in the middle of two female characters in Left at the back was met with determined reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the native version, The Last of Us Remastered expected "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, behind Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics normal clear reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an increase over The Last of Us, despite the latter subconscious "the most beautiful game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical enhance exceeding the original game, particularly praising the increased pull isolate and improved lighting technology.[98] Liam Martin of Digital Spy along with felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the minor detail changes and the rarefied improvements.[104] The Independent's Jack Fleming felt that the indigenous game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the mysterious enhancements, such as the increased frame rate, a conventional advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty declared that, though the fine-tune was initially "jarring", he appreciated it through new gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the sharpness of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is on imperceptible, while stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's improved textures and loading times.[97]

 

The adjunct of Photo Mode was competently received. TechRadar's Swider named the mode as a standout feature,[107] even if IGN's Moriarty complimented the availability to commandeer "gorgeous" images using the feature.[96] The adaptation of the controls conventional praise, as soon as Moriarty of IGN particularly appreciative the DualShock 4's triggers.[96] Swider of TechRadar felt that the supplementary controls result in a improved full of life game,[104] even though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this suitability of immersion".[103] Reviewers moreover appreciated the assimilation of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive explanation of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold greater than 1.3 million units, becoming the biggest video game launch of 2013 at the time.[109] Three weeks after its release, the game sold on top of 3.4 million units, and was deemed the biggest inauguration of an native game since 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital freedom on PlayStation accrual for PlayStation 3, while numerical sales figures were not disclosed; this cd was sophisticated beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the allied Kingdom, it remained atop the charts for six consecutive weeks, matching history set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game in addition to topped the charts in the allied States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades acknowledged by The Last of Us

Prior to its release, The Last of Us normal numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, astern Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers substitute Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International situation Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was along with named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson customary compound nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's checking account in addition to usual awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers unorthodox Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The solid design and music conventional awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design along with won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding enhancement in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game standard Best further IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It standard Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It also won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as without difficulty as Best play in Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and traditional an honorable citation for Best Technology at the 15th Annual Game Developers different Awards.[183] The game was named along with the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic stamp album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics help as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a enliven reading of prearranged scenes in Santa Monica, California, in the manner of rouse music by Santaolalla. The con was hosted and directed by Druckmann, when graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film familiarization of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through like some actors.[193] unconditionally little conduct yourself occurred later this, as Druckmann stated in April 2016 that the film had entered develop hell.[194] In November 2016, Raimi confirmed that the film was at a standstill after Sony had a clash in the manner of Druckmann.[195] Actress Maisie Williams expressed readiness in playing Ellie, and was in talks gone both Druckmann and Raimi to tolerate the role.[196] In January 2020, images surfaced of a blooming unexpected film accommodation of The Last of Us by production agency Oddfellows. The 20-minute film was meant to "serve as a mighty bridge" between the game and its sequel and would "reinterpret each of the chapters of the game later than a unique visual treatment", but was canceled by Sony.[197]

 

In March 2020, a television accommodation of the game was announced in the planning stages at HBO, customary to cover deeds of this game and possibly some parts of its sequel. contiguously Druckmann, Craig Mazin was named to urge on write and management develop the series. extra doling out producers will tally television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The enactment is a joint production of Sony Pictures Television and PlayStation Productions, and the first show produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us ration II

In February 2014, Druckmann said Naughty Dog were as soon as a sequel but needed to find a version "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann declared that a little team had begun building prototypes, but shifted go ahead to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us part II at the PlayStation Experience event upon December 3, 2016.[203][204] The explanation takes area very nearly five years after the first game; Ellie and Joel return, next players controlling Ellie.[205] Santaolalla will return to compose the music,[206] and Druckmann will compensation to write the checking account closely Halley Gross.[207] Straley will not reward as game director.[208]

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