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The Last Of Us Ending

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players control Joel, a smuggler tasked taking into consideration escorting a youngster girl, Ellie, across a post-apocalyptic associated States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend next to unfriendly humans and cannibalistic creatures poisoned by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, going on to eight players engage in helpful and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the forgiveness of Naughty Dog's previous game, Uncharted 2: in the midst of Thieves. For the first grow old in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the additional half developed The Last of Us. The association amongst Joel and Ellie became the focus, with every other elements developed on it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and occupation capture, and assisted creative director Neil Druckmann in the manner of the progress of the characters and story. The indigenous score was composed and performed by Gustavo Santaolalla.

 

Following its classified ad in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it acknowledged critical acclaim, bearing in mind praise directed at its narrative, gameplay, visuals, unassailable design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling more than 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including combination Game of the Year awards from several gaming publications, critics, and game praise ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left in back adds a single-player disturb taking into account Ellie and her best pal Riley. A sequel, The Last of Us share II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure holdover horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, plant and sewers to help the story. The artist can use firearms, improvised weapons, and stealth to defend adjoining harsh humans and cannibalistic creatures unclean by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes rule of Joel, a man tasked later escorting a teenage girl, Ellie, across the united States.[2] The performer moreover controls Ellie throughout the game's winter segment.[3]

 

In combat, the artist can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is skillful to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or raid enemies.[4] The artiste can remodel weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting swiftness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The player atmosphere is crouching, next his companion nearby. Enemies lurk in the distance, later than a white outline alerting players of their location.

Listen Mode allows players to discover the position of enemies and characters by displaying their outline through walls, achieved through a heightened wisdom of hearing and spatial awareness.[6]

Though the performer can raid enemies directly, they can plus use stealth to hostility undetected or sneak by them. "Listen Mode" allows the player to locate enemies through a heightened wisdom of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the lively lid system, the artiste can crouch at the rear obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation between the characters.[8] The performer can solve easy puzzles, such as using drifting pallets to distress Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to achieve sophisticated areas. report collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an artificial good judgment system by which discordant human enemies react to combat. If enemies discover the player, they may allow cover or call for assistance, and can receive advantage of the artiste later than they are distracted, out of ammunition, or in a fight. player companions, such as Ellie, can urge on in war by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to violence enemies.[10]

 

Multiplayer

The online multiplayer allows up to eight players to engage in competitive gameplay in recreations of combination single-player settings. The game features three multiplayer game types: Supply battle and Survivors are both team deathmatches, next the latter excluding the skill to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to invade such lockbox wins.[12] In every mode, players choose a factionHunters (a charity of harsh survivors) or Fireflies (a disordered militia group)and keep their clan conscious by collecting supplies during matches. Each see eye to eye is equal to one day; by remaining twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can along with be scavenged from enemies' bodies. Players are adept to carry more equipment by earning points as their clan's supplies grow. Players can be next to the game to their Facebook account, which alters clan members' names and faces to harmonize the players' Facebook friends.[14] Players have the endowment to customize their characters bearing in mind hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 checking account of the game were shut next to upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the allied States, transforming its human hosts into rude creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the mayhem in imitation of his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors alive in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler next his accomplice Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt alongside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. since Tess kills him, Robert reveals that he traded the cache next the Fireflies, a revolutionary militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in return for smuggling a pubertal girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts allow in house external the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an combat subsequently a government patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was polluted three weeks earlier and that her immunity may lead to a cure. The trio make their quirk to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an contaminated and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers so Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can find the surviving Fireflies. like the support of report (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a operational vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally past two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they escape the city, Sam is bitten by an mixed but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and gruffly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified unity near a hydroelectric dam next his wife Maria (Ashley Scott). Joel decides to leave Ellie afterward Tommy, but after she confronts him practically Sarah, he decides to allow her stay later than him. Tommy directs them to a Fireflies enclave at the academic circles of Eastern Colorado. They find the academic circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is very maltreated while escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers acceptable to trade medicine for food; despite initially appearing kind and cooperative, David turns harsh after revealing the university bandits were portion of his group. Ellie manages to guide David's help away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a alight restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks by the side of crying; Joel comforts her back they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after with reference to drowning, before they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is swine prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must separate the unclean share of Ellie's brain, which will execute her. Unwilling to allow Ellie die, Joel battles his habit to the effective room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the drive out of the city, bearing in mind Ellie wakes up, Joel claims that the Fireflies had found many other immune people but were unable to create a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his balance nearly the Fireflies is true.[17]

 

Development

Main article: enhance of The Last of Us

A 35-year-old man similar to unexpected beige hair, laughing and looking at something to the right of the camera.

A 35-year-old man as soon as curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led increase as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, once the liberty of Uncharted 2: accompanied by Thieves. For the first era in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception (2011), the other began act out upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team blamed for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to merge the gameplay of Ico (2001) in a relation set during a zombie apocalypse, considering that of George A. Romero's Night of the energetic Dead (1968), next a guide character thesame to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked once protecting a youthful girl; however, due to the lead character's heart condition, players would often tolerate direct of the young person girl, reversing the roles. Druckmann progressive developed it similar to creating the report of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to relic after spending era behind Joel, as skillfully as an exploration of how pleasant a dad is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artiste John Sweeney explained was meant to "reignite [Ellie's] lust for life", after her difficulty with her combat bearing in mind David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC plants documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even if the fungi mainly pollute insects, taking govern of their motor functions and forcing them to back up cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the adopt results of an outbreak of this infection.[24]

 

A 56-year-old man next dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The membership with Joel and Ellie was the focus of the game; all extra elements were developed re it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and motion take control of performances.[27] Baker and Johnson contributed to the progress of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's bodily manner was furthermore redesigned throughout spread to create her look more similar to Johnson.[30] The game's new characters afterward underwent changes. The character Tess was originally intended to be the main opposition of The Last of Us, but the team found it hard to recognize her motives.[31] The sexuality of the air relation was originally left vague in the script, but higher altered to new reflect his homosexuality.[29]

 

The Last of Us features an native score composed primarily by Gustavo Santaolalla, along subsequently compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted to the front in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a desirability of hard times and innocence.[3] This minimalist right to use was also taken afterward the game's solid and art design. The unassailable of the contaminated was one of the first tasks during development; the team experimented in imitation of the unquestionable in order to achieve the best perform possible. To reach the unquestionable of the Clicker, they hired voice actress Misty Lee, who provided a sealed that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of law as inspiration, such as Robert Polidori's photographs taking into account Hurricane Katrina, which were used as a quotation dwindling gone designing the flooded areas of Pittsburgh.[33] The art department were provoked to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team contracted upon a credit between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's launch credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the membership needed to be balanced with the shakeup of the world's issues, stating that they "wanted to give a positive response the air building and interaction" of Ico and "blend it taking into account the worry and perform of Resident Evil 4."[36] The team created new engines to satisfy their needs for the game. The exaggerated wisdom was created to coordinate taking into consideration players;[37] the complement of Ellie as exaggerated good judgment was a major contributor to the engine.[38] The lighting engine was as a consequence re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced profundity to the team, as they felt that every mechanic required thorough analysis.[29] The game's addict interface design furthermore underwent various iterations throughout development.[39]

 

The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] nearby its debut trailer[41] and an approved press pardon acknowledging some of the game's features.[2] The flyer ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected pardon date of May 7, 2013, and was pushed to June 14, 2013 worldwide for extra polishing.[45] To shout from the rooftops pre-order sales, Naughty Dog collaborated like several retailers to allow special editions of the game past new content.[46]

 

Additional content

Downloadable content (DLC) for the game was released as soon as its launch. The game's Season Pass includes admission to every DLC, as competently as some supplementary abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included following some of the game's special editions and were clear upon release. The Sights and Sounds Pack included the soundtrack, a practicing theme for the PlayStation 3 home screen, and two avatars. The leftover Pack featured bonus skins for the artiste taking into consideration the skill of the campaign, and in-game money, as skillfully as other experience points and upfront entry to customizable items for the game's multiplayer.[49] only Territories Map Pack, released upon October 15, 2013, other four supplementary multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, extra a gathering of ten head items, nine of which are easily reached to buy separately.[51]

 

The Last of Us: Left behind adds a single-player stir up opinion which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released upon February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone move on pack.[53] A third bundle was released on May 6, 2014, featuring five separate DLC: stranded supplementary a further profundity to the main game and Left Behind; Reclaimed Territories Map Pack other additional multiplayer maps; Professional leftover Skills Bundle and Situational relic Skills Bundle supplementary eight new multiplayer skills; and Survivalist Weapon Bundle bonus four further weapons.[54] The Grit and Gear Bundle, which further extra headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced bill of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the lighthearted bar signals health, scaling from green to yellowish-brown and red when taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original bill forced players to remain in a menu even though the recordings were played.[61] The game's Photo Mode allows players to invade images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the capability to watch every cutscenes gone audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features improved graphics and rendering upgrades, including increased magnetism distance, an upgraded war mechanic, a far ahead frame rate, and forward looking audio options.[64] It includes the past released downloadable content, including Left at the rear and some multiplayer maps.[65] The progress team aimed to make a "true" remaster, maintaining the "core experience"[66] and major checking account and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us expected "universal acclaim", according to review aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the environment development, savings account and subtext, visual and solid design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the course of the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games acknowledged it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the description memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation ascribed Magazine's David Meikleham wrote that the pacing contributed to the increase of the story, stating that there is "a real wisdom of mature elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative augmented the setting relationships.[75]

 

The charactersparticularly the connection together with Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the membership felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed behind "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the association "genuine" and emotional.[75] PlayStation ascribed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] while IGN's Moriarty identified it as a stress of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a attachment to her, and that the link in the middle of the characters was assisted by the game's optional conversations.[77] The mood performances as well as normal praise,[72][74][81] in the manner of Edge and Eurogamer's Welsh noting that the script enlarged as a result.[70][71]

 

Many reviewers found the game's battle a refreshing difference from supplementary games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] while Kelly of Computer and Video Games enjoyed the variety in on the order of the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, addendum that enemies feel "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the combat "piles death upon death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters added deferentially to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the pretentious intelligence negatively affected the combat, in imitation of enemies often ignoring players' companions.[73] Polygon's Kollar felt that the clash was unfair, especially behind accomplishment the Infected.[77]

 

A location, formerly a city street, in the same way as overgrown plants, damage cars and flooding.

An artistic design of a location in the post-apocalyptic associated States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were in addition to without difficulty received.

The game's visual features were applauded by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various time previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, like Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that technical issues, such as some "muddy and basic" textures found upfront in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew commendation from many reviewers. Kelly of Computer and Video Games confirmed that the environments are "large, detailed, and littered in the same way as secrets", supplement that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the financial credit appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and delightfully [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the supplementary design elements placed not far off from the game world, such as the hidden observations and letters.[74]

 

Reviewers praised the use of unquestionable in The Last of Us. Eurogamer's Welsh felt that the unquestionable design was significantly enlarged than in supplementary games,[71] even if Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot declared that the audio further to the effect of the gameplay, particularly in the manner of hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] with the latter finding that it complements the gameplay.[81]

 

The graphic depiction of foul language in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon case was "a vital evil to guide the game's fragile protagonist duo to safety", as opposed to living thing used as a method to accomplish objectives.[82] Kotaku's Kirk Hamilton wrote that the manipulate was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity united in the manner of violence, intentionally making players atmosphere uncomfortable even though in violent combat. He avowed that the deaths within the game were not unnecessary or unjustified, making the tally more powerful.[83] Kelly of Computer and Video Games declared that, despite the "incredibly brutal" combat, the swear never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the violence is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's invective leads to players logical the morality of their choices.[72] Joystiq's Mitchell wrote that the batter is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the release of the game, Keith Stuart of The Guardian wrote that the tolerability of the swear would depend on its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its deficiency of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially time-honored as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in savings account to additional games".[87] Chris Suellentrop of The supplementary York mature usual that Ellie was a good-natured and "sometimes powerful" character, but argued that The Last of Us is "actually the report of Joel", stating that it's "another video game by men, for men and just about men".[88] The Last of Us was afterward praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the pronouncement of Bill's sexuality "added to his mood ... without essentially tokenizing him".[89] American dispensation GLAAD named explanation one of the "most intriguing other LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch in the company of two female characters in Left astern was met as soon as sure reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the native version, The Last of Us Remastered normal "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, at the back Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics usual clear reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an progress more than The Last of Us, despite the latter brute "the most lovely game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical forward movement beyond the native game, particularly praising the increased glamor separate from and augmented lighting technology.[98] Liam Martin of Digital Spy plus felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the youthful detail changes and the perplexing improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the rarefied enhancements, such as the increased frame rate, a within acceptable limits advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty confirmed that, even if the modify was initially "jarring", he appreciated it through other gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even if the increased frame rate heightened the extremity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is on the subject of imperceptible, even though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's improved textures and loading times.[97]

 

The auxiliary of Photo Mode was with ease received. TechRadar's Swider named the mode as a standout feature,[107] even though IGN's Moriarty complimented the availability to commandeer "gorgeous" images using the feature.[96] The becoming accustomed of the controls expected praise, behind Moriarty of IGN particularly flattering the DualShock 4's triggers.[96] Swider of TechRadar felt that the additional controls repercussion in a greater than before working game,[104] even though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this wisdom of immersion".[103] Reviewers plus appreciated the interest of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive report of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold greater than 1.3 million units, becoming the biggest video game inauguration of 2013 at the time.[109] Three weeks after its release, the game sold higher than 3.4 million units, and was deemed the biggest instigation of an original game before 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital forgiveness upon PlayStation gathering for PlayStation 3, while numerical sales figures were not disclosed; this lp was well along beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the united Kingdom, it remained atop the charts for six consecutive weeks, matching history set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game next topped the charts in the associated States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades established by The Last of Us

Prior to its release, The Last of Us usual numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unconventional Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International concern Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was as a consequence named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson customary fused nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's relation moreover expected awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers substitute Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The unquestionable design and music normal awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design also won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding development in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game customary Best extra IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It established Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It moreover won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as without difficulty as Best work Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and normal an obedient hint for Best Technology at the 15th Annual Game Developers other Awards.[183] The game was named in the midst of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic photo album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics bolster as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a alive reading of fixed scenes in Santa Monica, California, afterward flesh and blood music by Santaolalla. The pretend was hosted and directed by Druckmann, once graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film accommodation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through following some actors.[193] entirely little perform occurred with this, as Druckmann stated in April 2016 that the film had entered develop hell.[194] In November 2016, Raimi confirmed that the film was at a standstill after Sony had a row behind Druckmann.[195] Actress Maisie Williams expressed enthusiasm in playing Ellie, and was in talks later both Druckmann and Raimi to undertake the role.[196] In January 2020, images surfaced of a busy sudden film adjustment of The Last of Us by production agency Oddfellows. The 20-minute film was expected to "serve as a mighty bridge" amongst the game and its sequel and would "reinterpret each of the chapters of the game behind a unique visual treatment", but was invalid by Sony.[197]

 

In March 2020, a television familiarization of the game was announced in the planning stages at HBO, standard to cover comings and goings of this game and possibly some parts of its sequel. nearby Druckmann, Craig Mazin was named to urge on write and doling out fabricate the series. supplementary executive producers will tote up television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The play a role is a joint production of Sony Pictures Television and PlayStation Productions, and the first take effect produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us share II

In February 2014, Druckmann said Naughty Dog were afterward a sequel but needed to find a tab "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann declared that a small team had begun building prototypes, but shifted onslaught to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allowance II at the PlayStation Experience matter on December 3, 2016.[203][204] The balance takes area about five years after the first game; Ellie and Joel return, similar to players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will compensation to write the credit next to Halley Gross.[207] Straley will not reward as game director.[208]

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